extends CharacterBody2D


const SPEED = 130.0
const JUMP_VELOCITY = -300.0
@onready var animated_sprite = $AnimatedSprite2D

func _physics_process(delta: float) -> void:
	# Add the gravity.
	if not is_on_floor()   :
		velocity += get_gravity() * delta

	# Handle jump.
	if Input.is_action_just_pressed("jump") and is_on_floor():
		velocity.y = JUMP_VELOCITY

	
	var direction := Input.get_axis("move_left", "move_right")
	if is_on_floor():
		if direction == 0:
			animated_sprite.play("idle")
		else:
			animated_sprite.play("run")
	else:
		animated_sprite.play("jump")
	if direction:
		velocity.x = direction * SPEED
		# 根据方向翻转
		animated_sprite.flip_h = direction < 0
		#animated_sprite.play("run")
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
	#print(Input.get_axis("ui_left", "ui_right"))
	move_and_slide()
